Monday, September 24, 2012

Tournament Scenario - Rescue the Survivors

Round 2 – Rescue the Survivors

A plane containing political VIPs has encountered a terrible storm and crashed. There are only a few reported survivors, and the enemy plans to take them as prisoners. Your mission is to immediately go to the scene, gather the scattered VIPs, and bring them back safely.

Rules:
There are four Neutral Civilians at the ends of an X pattern 8” from the centre of the table. The game is played under Unstable Conditions.

Starting on turn two, a figure may attempt to Synch with a Civilian. To do so, it must spend a Short Skill and succeed at a WIP-3 roll. If it fails, the Civilian will flee, disengaging automatically from Close Combat and moving 2”, applying the Dispersion rule. A figure may have up to two Civilians Synched.

Civilians cannot be synched with Remotes or Impetuous figures.  If a member of a Fireteam other than the Link Leader is Synched with a Civilian, it is automatically removed from the Fireteam. Civilians cannot be targeted by attacks. After 4 turns, the game ends and players count up VP.

Unstable Conditions: Troops using Infiltration or Mechanized Deployment to deploy outside their Deployment Zone must succeed at a PH-3 roll. Impersonators must instead succeed at a WIP-3 roll. Failure results in dispersion. These penalties are cumulative with any other penalties. In addition, AD: Tactical Jump cannot be used, and the PH roll for Combat Jump suffers a -3 penalty.

Scoring:
+2 VP: Each Civilian you are Synched with at the end.
-2 VP: Each Civilian you killed during the game.

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